I havent done this in a while: Better or worse?
And some sort of soft shadows are now also supported. Didnt expect some simple sampling to actually produce decent results.
Started on implementing texture shadows.
Alpha version 1.0.4
You can grab the new build here
More buildings stuff
To give the player a better overview over which territories are actually relevant for him I decided to desaturate territory by influence. So territory owned by the player (or somebody in his dynasty) or somebody who he is at war with has full saturation.
Having diplomats, spies, trade agreements and so on makes a territory in a sense “more relevant” to the player and thus it gets more saturation.
Sword & Scroll Alpha 1.0.3 -
For everybody who doesnt trust random anon’s links and is wary of it being malware; here’s also a way to get the game from a trusted source (indieDB).