Tyrfing dev blog - TyrLog

Sep 29

[video]

Sep 24

[video]

Sep 23

I havent done this in a while: Better or worse?

I havent done this in a while: Better or worse?

Sep 22

And some sort of soft shadows are now also supported. Didnt expect some simple sampling to actually produce decent results.

And some sort of soft shadows are now also supported. Didnt expect some simple sampling to actually produce decent results.

Started on implementing texture shadows.

Started on implementing texture shadows.

Sep 11

Alpha v1.0.4

Alpha version 1.0.4

You can grab the new build here

Changes:

Sep 10

More buildings stuff

More buildings stuff

Sep 09

To give the player a better overview over which territories are actually relevant for him I decided to desaturate territory by influence. So territory owned by the player (or somebody in his dynasty) or somebody who he is at war with has full saturation.
 Having diplomats, spies, trade agreements and so on makes a territory in a sense “more relevant” to the player and thus it gets more saturation.

To give the player a better overview over which territories are actually relevant for him I decided to desaturate territory by influence. So territory owned by the player (or somebody in his dynasty) or somebody who he is at war with has full saturation.

┬áHaving diplomats, spies, trade agreements and so on makes a territory in a sense “more relevant” to the player and thus it gets more saturation.

Aug 02

[video]

Sword & Scroll Alpha 1.0.3 -

For everybody who doesnt trust random anon’s links and is wary of it being malware; here’s also a way to get the game from a trusted source (indieDB).