Tyrfing dev blog - TyrLog

Worked some more on the water shaders and added specular lighting and made it useable for the ocean. Initially I just wanted to fake waves, but then I somehow ended up wanting to fake having fishes swimming in the water. And this is kind of the result.

Improved water that actually flows somewhere. Also with bumpmapping and stuff.

I havent done this in a while: Better or worse?

I havent done this in a while: Better or worse?

And some sort of soft shadows are now also supported. Didnt expect some simple sampling to actually produce decent results.

And some sort of soft shadows are now also supported. Didnt expect some simple sampling to actually produce decent results.

Started on implementing texture shadows.

Started on implementing texture shadows.

Alpha v1.0.4

Alpha version 1.0.4

You can grab the new build here

Changes:

  • Influence thingy for better overview
  • New buildings for forests and farms
  • Rebalancing cost, cost increases and so on for units and buildings
  • Bugfix: Game sometimes crashed upon annexation
  • Bugfix: Trade goods would sometimes not properly be distributed
  • Bugfix: Couldnt connect to hosted games
  • Fixed a lot of small glitches
More buildings stuff

More buildings stuff

To give the player a better overview over which territories are actually relevant for him I decided to desaturate territory by influence. So territory owned by the player (or somebody in his dynasty) or somebody who he is at war with has full saturation.
 Having diplomats, spies, trade agreements and so on makes a territory in a sense “more relevant” to the player and thus it gets more saturation.

To give the player a better overview over which territories are actually relevant for him I decided to desaturate territory by influence. So territory owned by the player (or somebody in his dynasty) or somebody who he is at war with has full saturation.

 Having diplomats, spies, trade agreements and so on makes a territory in a sense “more relevant” to the player and thus it gets more saturation.

heartvine:

CAVERN KINGS KICKSTARTER IS NOW LIVE!!!

Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting.

Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.

CALLING ALL ARTISTS:
We’ll be commissioning artists to be featured along us on the Official Artbook! We have a few names in mind, but if you or someone you know might be interested shoot us an e-mail (vine AT cavernkings DOT com) with a portfolio and we’ll get in touch! 

Download the public beta and try it out here!

Super huge thanks to anyone who helps get the word out! We need all the reblogs we can get ;) <333 

The walls already filled with reblogs of this but why not. Also, backed. Goal sounds reasonable enough. Good luck with your campain.

For everybody who doesnt trust random anon’s links and is wary of it being malware; here’s also a way to get the game from a trusted source (indieDB).